Journey to Version 4.0

The path forward, milestone by milestone.

Completed

Phase 1

Planning and intent established, with ideas being refined.

01
Completed

Phase 2

Designing the front end and building the back end.

02
Completed

Phase 3

Migrating legacy data, adding core features, and solidifying the foundation.

03
2026
Completed

Phase 4

Run a live beta, gather feedback, and triage bugs.

04
Completed

Phase 5

Implement improvements based on feedback and bug reports.

05
Completed

Phase 6

Launch Version 4.0, Online Cursor Editor, Old Design, and Animated Cursor Support.

06
In Progress

Phase 7

Introduce user accounts and user submissions.

07
Next

Phase 8 and Beyond

Explore a marketplace, Linux and macOS cursor support, and deeper AI integration.

08



Jun 08, 2026 The Cursor Editor is Live! Pinned

The browser-based Cursors-4U Editor is live. Draw, layer, animate, manage multi-size cursors, export .cur/.ani files, and submit your cursor directly from the browser.

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Hey everyone! We've rolled out two big updates today, and they each improve Cursors-4U in a very different way. One is all about bringing back the old-school version of the site people remember. The other is about making the modern site faster and cleaner to browse. So here's a quick look at both.

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Okay, it was a lie we didn't make it work; It's been working for a while. But we are about to flood the internet with a simple solution and animated cursors without the use of JavaScript.

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Welcome to Cursors-4U.co Version 4.0. Big updates, and big changes. Thanks for taking part in the beta. We are officially live with the new website.

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My work computer's CPU died, so the blog went quiet. The work didn't. Here's everything that's changed since the Cursor Editor launched in June, plus an early look at the user system we're starting to build.

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A look at the new remix feature, what's live, what's brewing, and the under-the-hood work that's keeping the site faster and safer.

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We spent a full day testing and probing Windows animated cursor behavior and found an inconsistent, undocumented limitation that breaks multi-size .ani files. We don't have the answer. Maybe you do?

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