Related Pages
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Animation & Frames
Construct moving cursor animations using timeline frames, set frame delay, loop, and onion-skin overlays.
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Multi Sizes and Hotspots
Pick canvas sizes, add multi-size cursor artwork, and set the click point.
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Drawing Tools
Use drawing tools, place pointer artwork, and test the real browser cursor in Live Preview.
The editor supports multi-layer drawing. Separating elements (like cursor outlines, details, highlights, or secondary shapes) onto individual transparent layers lets you paint, modify, or animate without affecting other parts of your artwork.
Layers Toolbar & Actions
The Layers Panel floats on your workspace. Its top deck houses the common layer actions:
Creates a brand new, empty, completely transparent layer card on top of your current stack.
Copies the active layer's current-frame pixels to the same layer across every other frame. Use it when one layer should match across the whole animation before you start pose-specific edits.
Composites the active layer into the layer directly beneath it across every frame, using normal transparency blending, then removes the active layer. The action is undoable in one step, so no confirmation is shown.
Deletes the highlighted layer card and its pixels from the cursor. You must keep at least one layer in your stack. Undo restores a deleted layer during the current editing session.
Layer Settings
Inside the layers card stack, each individual layer card includes functional controls:
Represented by vertical dots. Click and drag this handle to physically shift the layer's vertical hierarchy, moving it forward (on top) or backward (underneath) other layers.
Hides or shows the layer. In this editor, layer visibility is scoped to the active frame. Hiding a layer on Frame 2 does not hide it on Frame 1, enabling rich toggle-animations!
Protects the layer from accidental modifications. Locked layers cannot be painted on, erased, moved, merged, transformed, or deleted until unlocked.
Links multiple layers together. When using the Move tool, all linked layers shift as a unified group, allowing you to reposition compound artwork perfectly.
How Layers & Frames Work in Tandem
In this editor, Layers and Frames are tightly coupled to let you build rich, multi-frame animations with surgical precision:
Layer Geometry Transforms
The bottom of the Layers panel houses actions that alter the active layer's geometry: